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    Unity 2018 Artificial Intelligence Cookbook - 图书

    2018计算机·编程设计
    导演:Jorge Palacios
    Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level.To start with, you’ll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms – all through hands-on examples using easily customizable techniques. You’ll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and pathfinding tools introduced in the Unity 2018 update. You’ll empower your AI with decision-making functions by programming simple board games, such as tic-tac-toe and checkers, and orchestrate agent coordination to get your AIs working together as one.By the end of this book, you’ll have gained expertise in AI programming and developed creative and interactive games.
    Unity 2018 Artificial Intelligence Cookbook
    图书

    Unity 2018 Cookbook - 图书

    2018计算机·编程设计
    导演:Matt Smith
    With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques.By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
    Unity 2018 Cookbook
    搜索《Unity 2018 Cookbook》
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    Unity Artificial Intelligence Programming - 图书

    2018计算机·计算机综合
    导演:Dr. Davide Aversa Aung Sithu Kyaw Clifford Peters
    Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.
    Unity Artificial Intelligence Programming
    搜索《Unity Artificial Intelligence Programming》
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    Unity 2018 Shaders and Effects Cookbook - 图书

    2018计算机·编程设计
    导演:John P. Doran Alan Zucconi
    Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.
    Unity 2018 Shaders and Effects Cookbook
    搜索《Unity 2018 Shaders and Effects Cookbook》
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    Artificial Intelligence - 图书

    导演:Stuart Russell
    The most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence The long-anticipated revision of Artificial Intelligence: A Modern Approach explores the full breadth and depth of the field of artificial intelligence (AI). The 4th Edition brings readers up to date on the latest technologies, presents concepts in a more unified manner, and of...(展开全部)
    Artificial Intelligence
    搜索《Artificial Intelligence》
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    Artificial Intelligence - 图书

    导演:Stuart Russell
    The most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence The long-anticipated revision of Artificial Intelligence: A Modern Approach explores the full breadth and depth of the field of artificial intelligence (AI). The 4th Edition brings readers up to date on the latest technologies, presents concepts in a more unified manner, and of...(展开全部)
    Artificial Intelligence
    搜索《Artificial Intelligence》
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    Artificial Intelligence - 图书

    1998
    导演:Nils J·Nilsson
    Intelligent agents are employed as the central characters in this new introductory text. Beginning with elementary reactive agents, Nilsson gradually increases their cognitive horsepower to illustrate the most important and lasting ideas in AI. Neural networks, genetic programming, computer vision, heuristic search, knowledge representation and reasoning, Bayes networks, planni...(展开全部)
    Artificial Intelligence
    搜索《Artificial Intelligence》
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    Universal Artificial Intelligence - 图书

    2005
    导演:Marcus Hutter
    Universal Artificial Intelligence
    搜索《Universal Artificial Intelligence》
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    Unity UI Cookbook - 图书

    2015计算机·编程设计
    导演:Francesco Sapio
    If you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system.
    Unity UI Cookbook
    搜索《Unity UI Cookbook》
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    Playing Smart: On Games, Intelligence, and Artificial Intelligence: On Games, Intelligence, and - 图书

    导演:Julian Togelius
    Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificia...(展开全部)
    Playing Smart: On Games, Intelligence, and Artificial Intelligence: On Games, Intelligence, and Artificial Intelligence
    搜索《Playing Smart: On Games, Intelligence, and Artificial Intelligence: On Games, Intelligence, and Artificial Intelligence》
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